![]() Behind the base is a tall cliff, which is accessible by climbing the hills on either side. On the side facing the RUSSIAN deployment is a large building. There are two portables, one double-stacked. The flag lies in the center of a series of structures. Just in front of the base is a wall of concrete cubes, which make for excellent cover. A TOW launcher will be placed between the barn and the square house. If this base is held by the US, an additional M1A2 Abrams will spawn here, as well as a quad bike regardless of who holds the base. ![]() There is a barn, a square house, and a concrete shed. Located just down the hill beyond the US Deployment. Should these bridges be destroyed, the usable exits for vehicles will be limited. It should be noted that several of the main routes in and out of the deployment make use of destroyable bridges. Far to either side of the base are wooded hills which are popular sniping locations. Players must storm down the hill toward the main battle arena. One M1A2 Abrams, two Quad Bikes, and two CAVs spawn here. Located inside the suburban area at the edge of the map. It holds much in common with the original Bad Company version, but updated for Destruction 2.0. The open fields and local farms will see intense vehicle combat as both sides have moved armored assets into the theater."Īs part of VIP Map Pack 7, Harvest Day was released for Bad Company 2 for Rush, Conquest, and Squad Deathmatch. Russian Command will first have to cross a rich agricultural valley and secure the nearby town before preparations for a final assault can begin. "A US communication center with a commanding view of the local area has been selected as a next target by the Russian Forces. Note that the attackers can still acquire T-90 Tanks and BMD-3s by going back to Farm 1. Gold Crate 1 is in a 1-story house and Gold Crate 2 is in a 2-story house. The Hilltop is the last stand for defenders, 1 XM307 grenade launcher spawns here. It is recommended to either place AT Mines on the Bridge or just destroy it The Square is unlocked when the Village falls. This is the only base where only a BGM-71 TOW spawns. Gold crate 1 is in a house on the east and Gold crate 2 is in a house on the west next to an M1A2 Abrams. Note that this is the last area that the defenders have any sort of armored vehicles. 1 M1A2 Abrams and 1 BGM-71 TOW spawn here. The Village is unlocked when Farm 2 is taken. ![]() After it is taken, 1 T-90 and 1 BMD-3 spawn here. However, this will be futile as attacking armor can simply go around the bridge, But this makes them more vulnerable to incoming Rockets as well as Support Soldiers and Specialists as they can easily get close to the Tank and deal major damage against it. Note that the defenders should destroy the bridge leading up to the Farm in an attempt to slow down Russian armor. ![]() Gold crate 1 is in a Large barn while Gold crate 2 is in a smaller barn. Note that both Gold Crates can be destroyed using Artillery fire but requires a large amount of hits.Īfter the base is taken, 1 T-90, 1 BMD-3 and 1 Buggy spawn here.įarm 2 is unlocked when Farm 1 falls, 1 M1A2 Abrams spawn here. Gold Crate 1 is located in a barn and Gold Crate 2 is in a house behind the barn. 1 M1A2 Abrams, 1 M3A3 Bradley, 2 XM307 grenade launchers, 2 9M133 Kornets and 1 KORD Heavy Machine gun spawn here. This is the starting base for the Americans. Also it has the longest range due to the map's design, It can cover all but the last base (Hilltop). Note the Artillery gun will respawn at the base throughout the game even if the attackers have moved on to other bases. 2 T-90s, 2 BMD-3s 1 CAV, 1 GAZ-3937, and an Artillery gun spawn here. This is the starting base for the Russians. ![]()
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